
The model and its bones should appear correctly in the program. If you exported the model with bones from BrawlBox as DAE, you'll probably get an error when importing (), but don't worry, everything is correct. If your model has any bones, you must select all them, right click and delete.

Simply open the original character file and export the model as DAE (by right clicking the MDL0 file and then choosing Export). you can rig a character over Mario and put it over Peach, but not over Bowser). Please note that this does not mean that your character is replacing this original character, since you can actually use a character's rigging over any other character slot from the same weight class (e.g. It is necessary to export the original character model you want your model to rig over. Step 1 - Exporting an original character model from BrawlBox.Can be from any other game, made by yourself, or whatever. A 3D model of the character you want to import. 3ds Max (I use 3ds Max 2015, any version after 2010 should work fine). This tutorial assumes you know basic modeling, and it won't explain how to create a model. RAW Paste Data Copied This is a tutorial that shows how to make Custom Characters with perfect shading for Mario Kart Wii. If you want to unify them back, make sure you check "Unify/Break to Average" again and then press "Unify". To do this, uncheck "Unify/Break to Average", select the normals you want to split, and click on "Break". Although this method is useful, sometimes you will prefer to split some normals (for example, on shoe soles), so some polygons won't be smooth with the rest of polygons. This will unify split normals, which will usually fix a model's polygon roughness, making it smooth. Then, right click the modifier and press "Collapse All".

If your model looks weird when doing this, check "Unify/Break to Average" and press on "Unify". Check the "Use Threshold" box and press the "Selected" button. Now select all the normals (CTRL+A), and they'll turn red. Select all objects (not the bones) and use the "Edit Normals" modifier. If you want perfect shading/lighting for your model in MKWii, you'll need to apply vertex colors and fix the normals, which is optional but prefered.
